#include "Point.h" 

Point::Point(float x /* = 0 */,  float y /* = 0 */)
  : mX(x), mY(y)
{
}

Point::~Point()
{

}

float
Point::GetX()
{
  return mX;
}

float
Point::GetY()
{
  return mY;
}

void
Point::SetX(float x)
{
  mX = x;
}


void 
Point::SetY(float y)
{
  mY = y;
}

void 
Point::Print()
{
  printf("(%f, %f)", mX, mY);
}