#include "Point.h"
Point::Point(float x /* = 0 */, float y /* = 0 */)
: mX(x), mY(y)
{
}
Point::~Point()
{
}
float
Point::GetX()
{
return mX;
}
float
Point::GetY()
{
return mY;
}
void
Point::SetX(float x)
{
mX = x;
}
void
Point::SetY(float y)
{
mY = y;
}
void
Point::Print()
{
printf("(%f, %f)", mX, mY);
}