#include "Point.h" Point::Point(float x /* = 0 */, float y /* = 0 */) : mX(x), mY(y) { } Point::~Point() { } float Point::GetX() { return mX; } float Point::GetY() { return mY; } void Point::SetX(float x) { mX = x; } void Point::SetY(float y) { mY = y; } void Point::Print() { printf("(%f, %f)", mX, mY); }