Milestones 2000
September 12, 2000:
- Creating a Win32 application that displays a bitmap in GDI
September 19, 2000:
- Initial documentation
- Modifying the Win32 application above using DirectX
September 24, 2000:
- Prototype of all APIs
- Core Manipulation
- Revise documentation
October 7, 2000:
- All APIs spec'ed out and in displayed in proper format on
the web site as instructed by our client
- Milestones page
- Calendar with connection to milestones page
- Revision of Required Document
- Description of art for artists
October 15, 2000: -- Initial Libraries and Prototypes
- Network: client-server mini-chat
- Sound: WAV player
- Graphics: a 256 x 256 tile world to walk around in with
collision detection
October 29, 2000:
- Final revisions of all libraries
October 29, 2000: -- Initial Prototype Integration
- Integrate the prototype client engine with sound, graphics,
and networking to allow a 2-player world to walk around in with collision detection and
sounds
October 31, 2000:
November 5, 2000
- One-page look-and-feel document for the artists
- Engineering Design Documents for all components
November 12, 2000
- Client / Server architecture prototypes
- Client support for pixel-level animation at 25 fps
November 19, 2000
- Stable multithreaded server with support for multiple
clients, collision detection, chat, and combat
December 3, 2000
- Initial version of the GUI map editor
December 10, 2000:
- Final release of all reusable components (libraries)
- A playable network (client-server) game that supports
arbitrarily large semi-randomly generated maps, pixel-level collision detection, 25 fps
animation, and player-to-player combat.
May 2001:
- Completed game as specified in the required documentation
Last updated: December 02, 2000 01:52 PM by afedosov