#ifndef __World_h_ #define __World_h_ #include "OgreVector3.h" namespace Ogre { class SceneNode; class SceneManager; } class MovingObject; class World { public: World(Ogre::SceneManager *sceneManager); // You'll want various methods to access & change your world here void Think(float time); void Setup(); protected: Ogre::SceneManager *mSceneManager; MovingObject *mObj1; MovingObject *mObj2; MovingObject *mObj3; }; #endif