Your final project is your chance to build and test an in-depth application of Affective Computing. You can pick any topic and software and/or hardware of your choice, you just have to link it to Affective Computing. In the first half of the semester, you have experienced a breadth of application areas and software/hardware. It is now your turn to pick an area and application method that you are interested in.
You can use Affectiva, Android, Unity, Empatica, Virtual Agents or any other application method.
After you build your system, you will be required to test it on 3-5 users (this low number could be considered as a pilot study).
If you are really stuck for ideas, think about two things:
- What application areas are you interested in? E.g., learning, therapeutic, social justice, games
- What application methods are you interested in? E.g., Android, Unity, Affectiva, Empatica, Virtual Agents
You will need to test your system on 3-5 users and analyze your results. You will therefore need to think about what you are testing and how you will test it. We will cover how to carry out user studies later in the semester. But please come and talk to me if you have questions about what variables/conditions you need to test your system on/with.
You have a series of five milestones (see table below).
All assignments are due at 11:59pm on the due date.
|FP1: Project Prospectus||3/21/17||50|
|FP2: Progress Presentation and Report||PRESENTATION IN CLASS 4/13/17||100|
|FP3: Pilot Study Report||4/28/17||100|
|FP4: Final Presentation||PRESENTATION IN CLASS 5/2/17 OR 5/4/17||100|
|FP5: Project Submission||5/12/17||400|
Late policy: Assignments submitted late will be penalized 20 percent (of the possible points) per day for two days, with no credit thereafter.