The dmz_snd_load function takes a file name and loads it into memory.
int dmz_snd_load (
Positive sound id if successful, negative value on error.
For more information see dmz_snd error codes.
null-terminated string of the file name to load
The return value (sound id) can then be passed to dmz_snd_play, dmz_snd_unload, etc.
The following file types are currently supported: WAV
Defined in: dmz_snd.h
Windows: Requires DirectX 3.0 or later and dmz_snd.dll
Last updated October 15, 2000 22:52 by afedosov