Here are some resouces on how to read Scientific Papers:

Example Papers to Compare in Class

When you are presenting a paper:

You will have 15 minutes to present. Shorter papers can be half of that time. Please address the following when you are presenting a paper:

  1. Provide an overview of the paper - address its goals, methods, results, and discussion. Highlight any important figures or tables.
  2. Evaluate the paper in terms of its contributions/significance, originality, validity, and clarity. You can refer to other papers if you wish.
  3. What possible applications or future work of this paper?
  4. Are there any shortcomings? How would you have done this work?
  5. Please give the class two topics of discussion on this paper. It can be anything related to the paper, whether it's to do with its methodology, applications, anything you think needs to be highlighted or is of interest.

If you go to the USF Speaking Center to practice your presentation, you will receive extra credit. Please bring the slip provided by the Speaking Center with you to class to receive your extra credit.
Late policy: Assignments submitted late will be penalized 20 percent (of the possible points) per day for 2 days, with no credit thereafter.

Writing a report on a paper:

For each week of paper presentations, either write one detailed report on one long or two detailed reports on two short papers. The long paper report should be one-page single spaced. The shorter reports can be three-quarters of a page single-spaced each. Please include the following in your detailed report:

  1. What are the contributions of this paper? Is it significant?
  2. Please assess its originality, validity, and clarity in detail, talk about specific parts of the paper for each.
  3. What possible applications or future work could you envision that would be of interest to you?

In addition, please provide 2 group discussion points for all papers for that week.

Please put all the information into one file and upload it onto the Canvas Paper Presentation assignment page. Please put your name on the report and in the title of your report.

Paper Presentations 5 In Class April 19. Reports due in midnight April 18

  1. Pay Attention! Designing Adaptive Agents that Monitor and Improve User Engagement
    Szafir, Mutlu. CHI 2012
  2. Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio
    Bian, Yang, Guan, Gao, Shen, Meng. CHI 2016
  3. Multimodal Analysis of the Implicit Affective Channel in Computer-Mediated Textual Communication
    Grafsgaard, Fulton, Boyer, Wiebe, Lester. ICMI 2012

Paper Presentations 4 In Class April 5. Reports due in midnight April 4

  1. Influencing Visual Judgment through Affective Priming
    Harrison, Skau, Franconeri, Lu, Chang. CHI 2013
  2. Predicting Voice Elicited Emotions
    Li, Contreras, Salazar. KDD 2015
  3. Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography
    Kim, Choi, Suk. DIS 2016 (Note).
  4. On the Effectiveness of Emotion Extraction Techniques
    Moshfeghi, Jose. OAIR 2013 (Note).

Paper Presentations 3 In Class March 1. Reports due in midnight Feb 28

  1. Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
    Banakou, Hanumanthu, Slater. Frontiers in Human Neuroscience 2016
  2. Sketching CuddleBits: Coupled Prototyping of Body and Behaviour for an Affective Robot Pet
    Bucci, Cang, Valair, Marino, Tseng, Jung, Rantala, Schneider, MacLean. CHI 2017
  3. Emotional Beasts: Visually Expressing Emotions through Avatars in VR
    Bernal, Maes. Extended Abstracts CHI 2017 (short).
  4. Perceived Emotional Intelligence in Virtual Agents
    Yang, Ma, Fung. Extended Abstracts CHI 2017 (short).

Paper Presentations 2 In Class Feb 20. Reports due in midnight Feb 19

  1. The Influence of Implicit and Explicit Biofeedback in First-Person Shooter Games
    Kuikkaniemi, Laitinen, Turpeinen, Saari, Kosunen, Ravaja. CHI 2010
  2. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
    Nacke, Kalyn, Lough, Mandryk. CHI 2011
  3. Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind
    Lobel, Gotsis, Reynolds, Annetta, Engels, Granic. Extended Abstracts CHI 2016 (short).
  4. SynKin: A Game for Intentionally Synchronizing Biosignals
    Wikstrom, Makkonen, Saarikivi. Extended Abstracts CHI 2017 (short).
Optional reading:
How Computer Games Affect CS (and Other) Students' School Performance

Paper Presentations 1 In Class Feb 6. Reports due in midnight Feb 5

  1. Deep Structures of Collaboration: Physiological Correlates of Collective Intelligence and Group Satisfaction
    Chikersal, Tomprou, Kim, Woolley, Dabbish. CSCW 2017
  2. Smart Homes that Monitor Breathing and Heart Rate
    Adib, Mao, Kaelac, Katabi, Miller. CHI 2015
  3. SmileTracker: Automatically and Unobtrusively Recording Smiles and their Context
    Jaques, Chen, Picard. Extended Abstracts CHI 2015 (short).
  4. Emotion Recognition via Face Tracking with RealSense 3D Camera for Children with Autism
    Tang, Winoto, Checn. IDC 2017 (short).